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View Profile TonioMiguel

20 Game Reviews w/ Response

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A brilliant crossover

It's too bad there are not any secret crossovers created by things only certain characters can do like destroying the walls in the pipes. Overall very nice. Simon Belmont might be challenging but we just have to get used to the double jump.

explodingRabbit responds:

That's a very interesting idea. I'll take note of that.

Wow, a niice start to something

This could have a great deal of repeatability for other games in the future. Some of the pictures were a bit blury especially the shiny ojects. Remember some of the objects could be symbols instead of separate animated cells to conserve memory. Things like powe-ups could have been repeated and some of the animated characters.

Thanks for the fun.

xLite responds:

Thanks for the ideas, i'll try my best to get this into K2. :D

Like it I love it

This is very functionable and I love how the movements are real time rather than the old fashion he fights-you fight turn taking RPGs. I look forward to the finished version. The graphics are great too.

RockLou responds:

Thank you!

A nice start

The game has a nice premise and even has a nice beat. The problems are ...1 the game never gets harder. 2...The music is destined to repeat and annoy the audience. 3... the dog and the tennis balls are too simplistic. 4... The scoring is based on time not ball catches which 7688 points tells me I have been playing for at least 768 seconds not how many balls I have caught which the normal user likes to know. The dog could at least nibble the ball or its mouth could be aimed at the targets.

hallaby responds:

thanks for the decent review I barely spent any time on the music and as I said i am terrible with graphics. I also attempted to make it based on score but then if i got it it would be like - 1 collect another ball - 11 another - 111 and so on, but thanks for the starting complement

Interesting concept

My big complaint is your instructions are hard to follow making it difficult to figure out how to get a great deal of momentum on the pen. Also I managed to crash your program by playing with pen after I won and it made a draw game which caused the Flash virtual machine to overload. You'll need to disable the pens after each round to break this problem.

kvjoshi responds:

I will look into that bug as soon as I can. Thanks for the report.

Well done and interesting

I am impressed with the backgrounds and animation but it is strongly influenced by Dan Paladin's style and work. The bosses remind me greatly of Alien Hominid/ Your use of bosses is cool but they don't have any unique explosions or sound effects. The game is too linear with no bonuses, high scores, or fun items to collect. It's still well drawn and has good animatic scenes. It would be neat for you and your partner to come up with a unique artistic style otherwise people will accuse you of copying Dan Paladin.

Ansel responds:

It's quite linear. Also, I've been getting the Dan Paladin shit for literally years. I basically don;t care because most of the people who say it don't know what they're talking about.

Innovatively addictive

It was definitely original. I was able to rack up 988 points thanks to my global positioning Tablet pen.

Problems... There seems to be a major amount of calculation crunching for the game to function well in realtime. There was a great deal of lagging and slowdown. It's the biggest lowdown of this whole game.

I can see a great deal of effort but the overall fun factor gets lost by the difficulty in controlling the mouse when the clock hand fails to follow at the same pace of the user.

CrazyChihuahua responds:

Well, in terms of the clock hand following the mouse, when there are no people on the minute hand it will go about as fast as the mouse, but perhaps a bit slower. However, enemies will attach themselves to the minute hand, and that definitely slows down the speed. If you weren't talking about that specifically, than I somewhat get what you're saying, but not entirely.

Anyways, thanks for the constructive review.

Not bad but there is a simple way to beat it

I have a tablet PC with global positioning on my screen which unfortunately makes your game too easy. All I have to do is move my mouse from one point to another. If there was a way to detect mouse movement you could probably defeat this.

Flashsubmit responds:

Why do you play it?

A great new addicting game

This game is just so different in style its hard not to like. I will say the mouse version seemed to be a bit more difficult than using the key board. The ball was much more under control. I also felt the choice of making the switches always make specific colors death was a very smart choice.

The game is easily addicting and fun. It makes me wish I knew how to create 3D games in flash.

Jiggmin responds:

I think the mouse is a bit harder too, but you can get higher scores with it. Aaaanywho, thanks for the review!

A top notch motion webcam game

I loved this concept it was well inspired. I will say that the percentage meter was a little off and only seemed to work well when the whole body is involved. I eventually got 6 windows cleaned in a sitting. Its great for exercise and easily addictable.

Great work.

iViewGames responds:

Yes the meter bar is a little off, basically is checks the screen in sections, because it would lag if it were checking the whole screen each time. Thanks for the review

I have a great deal of experiance with video, animation and am a software engineer by hobby. I also have helped 6th graders in an after school program make a 20 minute short and their own animations using Appleworks.

Anthony M Weed @TonioMiguel

Age 44, Male

Edu Comp. Strategist

Harney Middle School

Las Vegas, Nevada

Joined on 4/23/06

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